You’ve probably heard about how the USSR banned Monopoly
during the Cold War. But have you heard about what they did to replace it?
According to a Mental Floss article, “Soviet leaders even tried coming up with their own
Marxist-themed spin-off games designed to highlight the virtues of frugality.
The title of one such knockoff from Communist-era Hungary loosely translated to
‘Save,’ while another in Russia had a name that roughly meant ‘Manage.’”
What, never heard of
these? Why on earth did these communist reboots of Monopoly not immediately
take off?
Because they were
trying to create culture in a purely reactionary way.
There was a cultural
movement out there (capitalism) that was being encouraged by a wildly popular
bit of creative property (the game Monopoly). If we’re communists, inherently
opposed to capitalism, we’ve got to make our own bit of creative property to
combat the one from the other side, because otherwise our people are going to
be sneaking around covertly buying up Boardwalk and Park Place into the wee
hours of the night. And we can’t have that, now can we?
Don’t even try to say
that it’s “just a board game,” and that it doesn’t affect how people think. By
entering into a game where you are a greedy landlord trying to get rich at
others’ expense, you are accepting that philosophy, even if it’s in a small
way. We create culture, and then it creates us.
The problem is, if
the culture we create is weak and poorly designed—the Hungarian game “Save”
sounds pretty compelling, doesn’t it?—people will reject it, no matter how
careful we’ve been to infuse it with the right values.
Okay, let’s stop
pretending we’re communist board game developers for a minute. (What? You were
never pretending? Oh, come on, where’s your imagination?)
Instead, let’s talk
about Christian fiction. Or Christian music. Or Christian art in general—or any
area where “Christian” is used as an adjective. And let’s ask the question: are
we simply reacting to the culture around us?

